A novel approach to sports oriented video games with real-time motion streaming.
Anton BogdanovychChristopher J. StantonPublished in: EICS (2015)
Keyphrases
- video games
- real time
- game play
- educational games
- learning experience
- game design
- motion model
- motion estimation
- color based tracking
- computer games
- real time streaming
- real time tracking
- control signals
- data streams
- camera motion
- control system
- serious games
- image sequences
- moving target
- game playing
- commercial games
- streaming video
- high school
- game development
- sports video
- learning tools
- human motion
- key frames
- optical flow
- case study