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A Situated Experiential Learning System Based on a Real-Time 3D Virtual Studio.

Mihye KimJi-Seong JeongChan ParkRae-Hyun JangKwan-Hee Yoo
Published in: PKAW (2012)
Keyphrases
  • experiential learning
  • real time
  • adult learning
  • virtual world
  • st century
  • virtual environment
  • game design
  • technology enhanced
  • low cost
  • machine learning
  • user interface
  • lifelong learning
  • effective learning