The effects of continued exposure to medium field augmented and virtual reality on the perception of egocentric depth.
Adam JonesJ. Edward Swan IIGurjot SinghJosh FranckStephen R. EllisPublished in: APGV (2009)
Keyphrases
- virtual reality
- virtual environment
- three dimensional
- computer graphics
- augmented reality
- virtual world
- photorealistic
- virtual humans
- computer animation
- visual data mining
- depth map
- interactive virtual
- virtual reality technology
- virtual space
- collaborative virtual environments
- virtual museum
- tangible user interface
- single shot
- digital museum
- depth information
- multi sensory
- pattern recognition
- multi agent