Gamification of the work floor: A literature review of gamifying production and logistics operations.
Harald WarmelinkJonna KoivistoIgor MayerMikko VesaJuho HamariPublished in: HICSS (2018)
Keyphrases
- literature review
- distribution networks
- case study
- current issues
- fuzzy theory
- information systems development
- design science
- public libraries
- supply chain
- user experience
- distribution network
- small medium enterprises
- manufacturing industry
- supply chain management
- production system
- information technology
- serious games
- mobile devices