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Implementing Continuous-Azimuth Binaural Sound in Unity 3D.

Mario WolfPascalis TrentsiosNiklas KubatzkiChristoph UrbanietzGerald Enzner
Published in: VR Workshops (2020)
Keyphrases
  • sound source
  • information retrieval
  • efficient implementation
  • real time
  • face recognition
  • transfer function
  • omni directional