Dynamic, ecological, accessible and 3D Virtual Worlds-based Libraries using OpenSim and Sloodle along with mobile location and NFC for checking in.
Rubén González CrespoSergio Ríos AguilarRoberto Ferro EscobarNicolas TorresPublished in: Int. J. Interact. Multim. Artif. Intell. (2012)
Keyphrases
- mobile devices
- mobile phone
- smart phones
- mobile objects
- dynamic environments
- location based services
- context aware
- communication technologies
- mobile environments
- virtual environment
- virtual world
- real time
- database systems
- location dependent
- mobility patterns
- mobile learning
- mobile computing
- mobile technologies
- m learning
- mobile users
- mobile applications
- digital libraries
- learning environment
- social networks
- neural network