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Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search.
Niels Justesen
Tobias Mahlmann
Sebastian Risi
Julian Togelius
Published in:
IEEE Trans. Games (2018)
Keyphrases
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tree search
board game
game tree search
game playing
game tree
online game
computer games
search algorithm
path finding
mathematical programming
branch and bound
alpha beta
imperfect information
constraint propagation
iterative deepening
minimax search
heuristic search
heuristic search algorithms
search tree
tree search algorithm
role playing game
planning problems
genetic algorithm
search space
game players
games played
state space
orders of magnitude
ai planning
path planning