Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search.
Niels JustesenTobias MahlmannSebastian RisiJulian TogeliusPublished in: IEEE Trans. Games (2018)
Keyphrases
- tree search
- board game
- game tree search
- game playing
- game tree
- online game
- computer games
- search algorithm
- path finding
- mathematical programming
- branch and bound
- alpha beta
- imperfect information
- constraint propagation
- iterative deepening
- minimax search
- heuristic search
- heuristic search algorithms
- search tree
- tree search algorithm
- role playing game
- planning problems
- genetic algorithm
- search space
- game players
- games played
- state space
- orders of magnitude
- ai planning
- path planning