User experience and acceptance of a mixed reality system in a naturalistic setting - a case study.
Susanna NilssonBjörn J. E. JohanssonPublished in: ISMAR (2006)
Keyphrases
- user experience
- mixed reality
- augmented reality
- user interaction
- virtual world
- computer generated imagery
- user interface
- distance learning
- user behavior
- intelligent environments
- end users
- mobile applications
- digital museum
- virtual humans
- mobile services
- user engagement
- computer graphics
- virtual reality
- m learning
- human interaction
- real world