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Comparing avatar game representation preferences across three age groups.

Mark D. RiceRanieri KohQuintessence LuiQixiang HeMarcus WanVanessa YeoJamie NgWah Pheow Tan
Published in: CHI Extended Abstracts (2013)
Keyphrases
  • age groups
  • virtual world
  • video games
  • nash equilibrium
  • game playing
  • learning algorithm
  • virtual environment
  • computer games