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Comparing avatar game representation preferences across three age groups.
Mark D. Rice
Ranieri Koh
Quintessence Lui
Qixiang He
Marcus Wan
Vanessa Yeo
Jamie Ng
Wah Pheow Tan
Published in:
CHI Extended Abstracts (2013)
Keyphrases
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age groups
virtual world
video games
nash equilibrium
game playing
learning algorithm
virtual environment
computer games