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Latency and avatars in Virtual Environments and the effects on gait for persons with mobility impairments.
Gayani Samaraweera
Rongkai Guo
John Quarles
Published in:
3DUI (2013)
Keyphrases
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virtual environment
virtual world
virtual reality
multi user
computer graphics
mobile agents
learning processes
virtual characters
virtual objects
serious games
collision detection
physical environment
gait recognition
role play
synthetic characters
walking speed
human gait
interaction model
virtual humans