Evaluating the Influence of Multimodal Feedback on Egocentric Selection Metaphors in Virtual Environments.
Lode VanackenChris RaymaekersKarin ConinxPublished in: HAID (2006)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- haptic feedback
- real environment
- multi user
- computer graphics
- physical environment
- multi modal
- virtual humans
- collision detection
- activity recognition
- virtual objects
- learning processes
- virtual characters
- role play
- interaction model
- multimodal interaction
- virtual agents
- serious games
- augmented reality
- human computer interaction
- virtual training
- computer vision
- synthetic characters
- multimodal interfaces
- virtual space
- relevance feedback
- user interface
- e learning