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Using a Game Engine to Simulate Critical Incidents and Data Collection by Autonomous Drones.
David L. Smyth
Frank G. Glavin
Michael G. Madden
Published in:
GEM (2018)
Keyphrases
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data collection
game engine
game development
video games
game play
serious games
adventure game
data analysis
sensor networks
computer games
game design
reinforcement learning
learning experience
educational games
learning tools