Opensource Gamification of a Computer Science Lecture to Humanities Students.
Giovanni De GasperisNiva FlorioPublished in: MIS4TEL (2014)
Keyphrases
- computer engineering
- computer science
- computer science students
- social sciences
- electrical engineering
- computer scientists
- programming course
- computer science education
- computing education
- computer science curriculum
- graduate students
- introductory programming courses
- students studying
- student learning
- lecture videos
- lecture notes
- high school students
- learning experience
- introductory computer science
- undergraduate students
- user experience
- high school
- intelligent tutoring systems
- distance learning
- learning activities
- digital libraries
- learning environment
- game design
- mathematical concepts
- automata theory
- library and information science
- learning styles
- e learning
- computer programming
- student responses
- learning processes
- classroom environment
- learning outcomes
- artificial intelligence
- data mining
- game mechanics
- instructional systems
- cooperative learning
- control group
- serious games
- online learning
- collaborative learning
- machine learning