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Preparation of a hybrid e-learning course for gamification.

Dragutin KermekDaniel StrmeckiMatija NovakM. Kaniski
Published in: MIPRO (2016)
Keyphrases
  • neural network
  • real world
  • information systems
  • game design
  • hybrid learning
  • data sets
  • artificial intelligence
  • case study
  • database systems
  • bayesian networks
  • multiscale
  • multi agent
  • data collection
  • user experience