Login / Signup
Preparation of a hybrid e-learning course for gamification.
Dragutin Kermek
Daniel Strmecki
Matija Novak
M. Kaniski
Published in:
MIPRO (2016)
Keyphrases
</>
neural network
real world
information systems
game design
hybrid learning
data sets
artificial intelligence
case study
database systems
bayesian networks
multiscale
multi agent
data collection
user experience