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A new business model for massively multiplayer online games.
Vlad Nae
Radu Prodan
Alexandru Iosup
Thomas Fahringer
Published in:
ICPE (2011)
Keyphrases
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business models
massively multiplayer online games
computer games
multi agent systems
cloud computing
life cycle
case study
electronic commerce
conceptual framework
mobile devices
expert systems
mobile payment
social commerce
supply chain
user interface
electronic markets
cooperative