Using the Game Engine in the Animation Production Process.
Artur BakMarzena WojciechowskaPublished in: ACIIDS (Extended Posters) (2019)
Keyphrases
- production process
- game engine
- facial animation
- game development
- serious games
- production system
- video games
- computer games
- game design
- facial expressions
- game play
- computer graphics
- production cost
- user interface
- educational games
- motion capture
- key features
- image sequences
- active appearance models
- temporal coherence
- software development