Speaking in front of cartoon avatars: A behavioral and psychophysiological study on how audience design impacts on public speaking anxiety in virtual environments.
Matteo GirondiniMilena StefanovaMargherita PillanAlberto GallacePublished in: Int. J. Hum. Comput. Stud. (2023)
Keyphrases
- virtual environment
- virtual world
- virtual reality
- multi user
- computer graphics
- interaction model
- virtual training
- collision detection
- virtual learning environments
- learning processes
- virtual humans
- virtual space
- virtual objects
- statistically significant
- user interface
- mobile devices
- three dimensional
- physical environment
- role play
- real world