A case study of students' engagement in a control systems homework problem.
Jessica SwensonKristen B. WendellPublished in: FIE (2016)
Keyphrases
- game based learning
- learning environment
- learning outcomes
- control system
- students learning
- video games
- mobile learning
- learning process
- student learning
- student engagement
- case study
- learning experience
- learning gains
- learning activities
- collaborative learning
- university students
- e learning
- student participation
- computer mediated communication
- high school students
- learning opportunities
- cooperative learning
- high school
- learning tools
- helping students
- real time