A decision model of stroke patient rehabilitation with augmented reality-based games.
Atif AlamriHeung-Nam KimAbdulmotaleb El-SaddikPublished in: AIS (2010)
Keyphrases
- augmented reality
- decision model
- learning games
- virtual reality
- decision problems
- human computer interaction
- decision making
- decision models
- decision makers
- virtual objects
- mixed reality
- real environment
- computer games
- patient data
- decision theory
- real scenes
- live video
- clinical data
- video games
- user interface
- head mounted display
- image processing
- virtual environment
- probability distribution
- computer generated imagery
- machine learning
- treatment planning
- clinical trials
- game design
- game theory
- computational complexity
- computer vision