Developing STEAM Using KINECT: A Case Study on Motion-Capture Functions.
Hyung Sook KimSeong-Hee ChungPublished in: HCI (27) (2015)
Keyphrases
- motion capture
- human motion
- human body
- computer animation
- human figure
- human motion capture
- human computer interaction
- multi view
- computer graphics
- monocular video sequences
- markerless
- motion capture data
- pose tracking
- human movement
- articulated human motion
- body movements
- pose estimation
- non rigid structure from motion
- feature points
- viewpoint
- three dimensional