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Investigating and Comparing the Perceptions of Voice Interaction in Digital Games: Opportunities for Health and Wellness Applications.
Vítor Marques Carvalho
Maria Andréia Formico Rodrigues
Published in:
SeGAH (2023)
Keyphrases
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digital games
gender differences
digital game based learning
learning environment
health care
game play
game design
game based learning
information technology
user interaction
attitudes toward
user acceptance
educational games
foreign language learners