A systematic review of the use of gamification in flipped learning.
Murat EkiciPublished in: Educ. Inf. Technol. (2021)
Keyphrases
- learning systems
- learning process
- learning algorithm
- systematic review
- real time
- search engine
- prior knowledge
- supervised learning
- empirical studies
- artificial intelligence
- learning problems
- incremental learning
- concept learning
- bayesian networks
- active learning
- learning objects
- unsupervised learning
- learning analytics
- learning community
- database