Split Rendering with L4S Over 5G for Latency Critical Interactive XR Applications.
Jangwoo SonYago SanchezCornelius HellgeThomas SchierlPublished in: IEEE Commun. Mag. (2024)
Keyphrases
- computer graphics
- high fidelity
- real time
- response time
- information retrieval
- texture mapping
- virtual reality
- high quality
- user interaction
- image processing
- search engine
- d scene
- image based rendering
- graphical interface
- data analysis
- user friendly
- artificial intelligence
- learning algorithm
- highly interactive
- interactive video
- cluster of workstations