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Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation.

Per BacklundAnna-Sofia Alklind TaylorHenrik EngströmMikael JohannessonMikael LebramAngelique SlijperKarin SvenssonJesper PoucetteKatharina Stibrant Sunnerhagen
Published in: Trans. Edutainment (2013)
Keyphrases
  • ambient assisted living
  • data sets
  • human computer interaction
  • virtual reality
  • ambient intelligence
  • game theory
  • computer games
  • video games
  • evaluation criteria
  • game design
  • evaluation model