Ludic Game Approach as Assistive Technology for Activities of Daily Living Training.
Isabel Cristina Siqueira da SilvaLuan Carlos NesiJosias de Andrade WerlyLeonardo Rosado MurilloPublished in: IHC (2017)
Keyphrases
- assistive technology
- activities of daily living
- human computer interaction
- human computer interface
- future directions
- older adults
- user centered
- eye tracking
- computer games
- video games
- educational games
- machine learning
- intelligent systems
- activity recognition
- government services
- online learning
- user interface
- information technology