Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models.
Richard ZhaoDuane SzafronPublished in: ACG (2011)
Keyphrases
- hidden markov models
- virtual characters
- embodied conversational agents
- virtual environment
- speech recognition
- social interaction
- synthetic characters
- markov models
- conditional random fields
- markov model
- serious games
- hidden states
- stochastic context free grammars
- sequential data
- viterbi algorithm
- sequence classification
- virtual humans
- visual speech recognition
- discriminative training
- emotional state
- pedagogical agents
- gesture recognition
- hidden state
- virtual world
- cognitive architecture
- baum welch
- data mining