Enhancing the educational experience for deaf and hard of hearing students in software engineering.
Daniel E. KrutzSamuel A. MalachowskyScott D. JonesJayme A. KaplanPublished in: FIE (2015)
Keyphrases
- software engineering
- educational settings
- sign language
- engineering courses
- distance education
- e learning
- educational experiences
- school education
- educational institutions
- educational software
- deaf students
- computer skills
- educational environment
- educational process
- learning environment
- formal education
- project based learning
- educational systems
- digital games
- facilitate learning
- learning analytics
- semester long
- artificial intelligence
- software engineers
- european higher education
- computer science education
- teaching methods
- tertiary education
- student learning
- web based learning
- classroom teaching
- educational resources
- intelligent tutoring systems
- distance learning
- role play
- learning styles
- computer supported collaborative learning
- secondary education
- mathematics education
- virtual learning environments
- hearing impaired
- primary school
- higher education
- engineering education
- high school
- learning activities
- learning process
- informal learning
- lifelong learning
- blended learning
- teacher education
- educational technology
- problem based learning
- programming course
- classroom practice
- science education
- science learning
- learning experience
- game based learning
- learning sciences
- object oriented
- college students
- special education
- high school students
- elementary school
- serious games
- gesture recognition
- mobile learning
- adventure game
- learning outcomes
- role playing game
- multi user virtual environments
- instructional materials
- human computer interaction
- educational games
- software development
- attitudes toward
- control group
- learning community