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NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation.

Ken Museth
Published in: SIGGRAPH Talks (2021)
Keyphrases
  • real time rendering
  • data structure
  • gpu implementation
  • computer graphics
  • image based rendering
  • image synthesis
  • frame rate
  • real time
  • machine learning
  • motion estimation
  • parallel implementation