Virtual reality and online role-playing games among the students of Subotica Tech.
Robert PinterSanja Maravic CisarErika KukliDragica RadosavPublished in: SISY (2013)
Keyphrases
- virtual reality
- role playing game
- situated learning
- virtual environment
- computer games
- video games
- virtual reality technology
- online game
- multi player
- science learning
- computer graphics
- augmented reality
- three dimensional
- virtual world
- virtual museum
- student learning
- virtual humans
- learning environment
- tangible user interface
- mobile learning
- interactive virtual
- learning experience
- learning activities
- e learning
- virtual space
- online learning
- learning scenarios
- virtual reality environments
- collaborative learning
- machine learning
- distance learning
- image processing
- virtual training
- collaborative virtual environments
- learning process
- virtual laboratory
- learning styles
- high school
- autonomous agents