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Negative effects of gamification in education software: Systematic mapping and practitioner perceptions.
Cláuvin Almeida
Marcos Kalinowski
Anderson Uchôa
Bruno Feijó
Published in:
Inf. Softw. Technol. (2023)
Keyphrases
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negative effects
serious games
positive effects
software development
development process
user experience
higher education
mobile learning
attitudes toward
game design
problem based learning
e learning
case study
computer mediated