Revisiting virtual reality training using modern head mounted display and game engines.
Chad JarvisTyge LøvsetDaniel PatelPublished in: SimuTools (2015)
Keyphrases
- virtual reality
- augmented reality
- head mounted display
- virtual training
- virtual world
- virtual environment
- virtual objects
- computer graphics
- virtual humans
- live video
- virtual space
- three dimensional
- interactive virtual
- photorealistic
- virtual reality technology
- gaze contingent
- real time
- virtual museum
- tangible user interface
- real environment
- real scenes
- single camera
- field of view
- human computer interaction