Mobile Videophone and E-learning for Students with Physical Impairments.
Katuhiro KanamoriIwao KobayashiPublished in: WMTE (2004)
Keyphrases
- e learning
- mobile learning
- m learning
- learning experience
- higher education
- learning activities
- learning environment
- distance education
- distance learning
- mobile technologies
- learning content
- educational environment
- learning technologies
- learning process
- life long learning
- effective learning
- classroom teaching
- learning management systems
- mobile phone
- learning outcomes
- mobile devices
- pervasive learning
- teaching methods
- blended learning
- educational institutions
- learning in higher education
- online learning
- learning materials
- learning resources
- learning styles
- educational content
- student learning
- online course
- web based learning systems
- lifelong learning
- learning objects
- handheld devices
- online collaborative
- mobile applications
- engineering education
- undergraduate students
- learning tools
- learning scenarios
- multimedia
- high school students
- concept maps
- high school
- mobile games
- student teachers
- video games
- learning systems
- post secondary
- educational experiences