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Masked depth culling for graphics hardware.

Magnus AnderssonJon HasselgrenTomas Akenine-Möller
Published in: ACM Trans. Graph. (2015)
Keyphrases
  • graphics hardware
  • real time stereo
  • volume rendering
  • real time
  • image based rendering
  • processing speed
  • texture mapping
  • depth information
  • view synthesis
  • depth map
  • viewpoint
  • multi view
  • parallel processing