Examining Utilitarian and Hedonic Factors and their Moderators for Virtual World Collaborations.
Shirish C. SrivastavaShalini ChandraPublished in: AMCIS (2010)
Keyphrases
- virtual world
- virtual environment
- multi user
- mixed reality
- virtual reality
- virtual learning environments
- physical world
- virtual objects
- virtual communities
- factors affecting
- social context
- factors influencing
- factors that affect
- computer science
- game based learning
- perceived usefulness
- context aware
- intelligent systems