Analysis of Human Motion and Cognition Ability with Virtual Reality System - Basic Mechanism of Human Response.
Kouki NagamuneKeisuke TakataPublished in: HCI (8) (2018)
Keyphrases
- virtual reality
- human motion
- virtual environment
- virtual humans
- human movements
- motion capture data
- computer graphics
- machine learning
- image sequences
- three dimensional
- augmented reality
- video sequences
- human movement
- visual data mining
- human body
- virtual world
- motion capture
- gait analysis
- virtual training
- real time
- virtual museum
- body posture
- human body parts
- computer animation
- photorealistic
- gait recognition