The matrix has you: realizing slow motion in full-body virtual reality.
Michael RietzlerFlorian GeiselhartEnrico RukzioPublished in: VRST (2017)
Keyphrases
- virtual reality
- computer animation
- virtual environment
- computer graphics
- factorization method
- image sequences
- motion capture
- human motion
- human body
- virtual world
- space time
- augmented reality
- virtual museum
- photorealistic
- interactive virtual
- three dimensional
- virtual humans
- camera motion
- motion planning
- optical flow
- tangible user interface
- motion tracking
- inverse kinematics
- visual data mining
- position and orientation
- humanoid robot
- signal processing