A multi-channel SSVEP-based BCI for computer games with analogue control.
Chi Man WongQi TangJanir Nuno da CruzFeng WanPublished in: CIVEMSA (2015)
Keyphrases
- multi channel
- computer games
- brain computer interface
- brain signals
- game design
- signal processing
- anti aliasing
- single channel
- game play
- educational games
- digital storytelling
- motor imagery
- video games
- evoked potentials
- steady state visual evoked
- pattern recognition
- eeg data
- data broadcast
- channel assignment
- educational software
- brain activity
- board game
- serious games
- commercial games
- games based learning
- collaborative learning