The Joys of Absence: Emotion, Emotion Display and Interaction Tension in Video Game Play.
Sebastian DeterdingPublished in: FDG (2015)
Keyphrases
- game play
- emotional state
- virtual characters
- facial expressions
- real time
- emotion recognition
- serious games
- video games
- human computer interaction
- video streams
- video data
- user interaction
- video sequences
- multimedia
- computer games
- video content
- virtual humans
- artificial intelligence
- video frames
- learning experience
- virtual environment
- game design