Usability test of game-based learning in safe-medication education for older adults.
Myonghwa ParkPublished in: Int. J. Comput. Vis. Robotics (2016)
Keyphrases
- game based learning
- older adults
- web accessibility
- digital game based learning
- hong kong
- serious games
- digital games
- mobile learning
- technology enhanced learning
- game design
- educational games
- video games
- higher education
- learning outcomes
- virtual world
- school education
- learning environment
- e learning
- smart home
- learning processes
- user experience
- ambient assisted living
- artificial intelligence
- assistive technology
- computer literacy
- game play
- learning experience
- learning styles
- virtual environment
- online learning