An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment.
Anthony SteedSebastian FristonMaría Murcia-LópezJason DrummondYe PanDavid SwappPublished in: IEEE Trans. Vis. Comput. Graph. (2016)
Keyphrases
- virtual reality
- virtual environment
- three dimensional
- computer graphics
- virtual world
- photorealistic
- computer animation
- augmented reality
- interactive virtual
- virtual museum
- virtual space
- virtual reality technology
- data representation
- virtual training
- machine learning
- collaborative virtual environments
- cognitive science
- digital libraries
- virtual reality environments