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Why is Unit-testing in Computer Games Difficult?
Daniel Toll
Tobias Olsson
Published in:
CSMR (2012)
Keyphrases
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computer games
video games
game play
educational games
game design
digital storytelling
serious games
online game
commercial games
synthetic characters
learning algorithm
relational databases
game development
educational software
board game
interactive storytelling
game ai
black box
unit testing
case study