Login / Signup
Computation-to-core mapping strategies for iso-surface volume rendering on GPUs.
JunPeng Wang
Fei Yang
Yong Cao
Published in:
PacificVis (2015)
Keyphrases
</>
volume rendering
graphics hardware
volume data
volume visualization
ray casting
processing speed
direct volume rendering
ct data
real time
texture mapping
image based rendering
graphics processing units
parallel computation
computed tomography
parallel processing
human faces
three dimensional
computer vision