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Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor.

Belinda LangeChien-Yen ChangEvan A. SumaBradley NewmanAlbert Skip RizzoMark T. Bolas
Published in: EMBC (2011)
Keyphrases
  • low cost
  • kinect sensor
  • software engineering
  • virtual reality
  • gesture recognition
  • real time
  • computer vision
  • depth images
  • using artificial neural networks