A multiple access channel game with users implementing throughput and latency metrics.
Andrey GarnaevWade TrappePublished in: ICT Express (2023)
Keyphrases
- multiple access
- division multiple access
- communication systems
- response time
- wireless communication
- low latency
- multi user
- multiple users
- user interface
- resource utilization
- video games
- single user
- user perceived
- game theory
- human computer interaction
- code division multiple access
- channel capacity
- computer simulation