GyroVR: Simulating Inertia in Virtual Reality using Head Worn Flywheels.
Jan GugenheimerDennis WolfEythor R. EirikssonPattie MaesEnrico RukzioPublished in: UIST (2016)
Keyphrases
- virtual reality
- virtual environment
- activity recognition
- computer graphics
- three dimensional
- virtual world
- real time
- augmented reality
- interactive virtual
- photorealistic
- virtual reality technology
- computer animation
- virtual museum
- pattern recognition
- virtual humans
- visual data mining
- eye gaze
- virtual space
- virtual reality environments
- computer interface
- virtual training
- collaborative virtual environments
- force feedback
- image sequences
- image processing