Login / Signup

Real-Time Rendering and Editing of Vector-based Terrains.

Eric BrunetonFabrice Neyret
Published in: Comput. Graph. Forum (2008)
Keyphrases
  • real time rendering
  • computer graphics
  • image synthesis
  • image based rendering
  • gpu implementation
  • frame rate
  • computer vision
  • feature vectors
  • three dimensional
  • high speed
  • d scene