Gait Differences in the Real World and Virtual Reality: The Effect of Prior Virtual Reality Experience.
Moloud NasiriReza Ghaiumy AnarakySabarish V. BabuAndrew C. RobbPublished in: ISMAR (2022)
Keyphrases
- virtual reality
- real world
- virtual environment
- computer graphics
- three dimensional
- augmented reality
- virtual museum
- virtual world
- photorealistic
- interactive virtual
- computer animation
- virtual humans
- multi sensory
- digital museum
- visual data mining
- gait recognition
- virtual reality technology
- virtual space
- force feedback
- virtual laboratory
- virtual training
- motion capture
- data analysis
- data mining