UbiTrain: Leveraging the Physical and Virtual Environment for Ubiquitous Sports Training.
Yun Suen PaiMegumi IsogaiKai KunzeTakuro NakaoHideaki KimataPublished in: UbiComp/ISWC Adjunct (2018)
Keyphrases
- virtual environment
- virtual training
- physical environment
- virtual reality
- serious games
- virtual space
- virtual world
- physical space
- multi user
- ubiquitous computing
- virtual humans
- virtual characters
- computer graphics
- collision detection
- virtual agents
- image processing
- physical world
- haptic interaction
- mixed reality
- role play
- context aware