Using a games console in the primary classroom: Effects of 'Brain Training' programme on computation and self-esteem.
David J. MillerDerek P. RobertsonPublished in: Br. J. Educ. Technol. (2010)
Keyphrases
- online learning
- computer based training
- training set
- digital games
- game based learning
- serious games
- learning environment
- human brain
- professional development
- training process
- foreign language
- learning activities
- learning process
- higher education
- distance learning
- game theory
- student learning
- educational games
- pilot study
- collaborative learning
- teacher education