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The online game world as a product and the behavioral characteristics of online game consumers as role player.
Leo Sang-Min Whang
Jee Yeon Kim
Published in:
DiGRA Conference (2005)
Keyphrases
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online game
multi player
role playing game
behavioral characteristics
educational games
computer games
online gaming
product information
game play
virtual communities
game based learning
online communities
social networks
mobile phone